Projection Mapping
Surfaces measured in 3D, projectors blended to the millimetre, content mapped to the real geometry of the room.
We survey the surface first — a façade, a set piece, a curved screen or an object on stage — then build a projector plot that keeps brightness even across the whole shape. Warping and edge blending are done on site against a test grid, and the final pixel map is handed over as a file, so the same show can be rebuilt later without starting again.
Media is created for that map rather than squeezed into it, with a spare signal path and a fallback source for every blend region. Rehearsals include a full blackout-to-show pass, so alignment and colour are checked under the same conditions the audience will see.
- 3D surface survey and projector plots
- Edge blending and warp alignment on site
- Content built to the final pixel map
- Spare signal path per blend region